Gravity and its Role in Biological Motion Perceptions Gravity links spatial and temporal aspects of the behaviour of objects in our visual environment. Gravity also imposes constraints on moving animals. Our visual system employs knowledge about these constraints in order to detect, perceive and adequately interpret biological motion. Psychophysical experiments show how this is achieved. […]
Nelly Matorina (since Sept 2015 – May 2016): She did her 4th year Honour’s thesis in biomotion lab. Now she is an Msc student in Jordan Poppenk’s lab.
This interactive animation contains stimuli that demonstrate our ability to derive information about the direction from scrambled biological motion. If the stimulus is inverted performance declines to chance level. For details, read these papers (Troje & Westhoff, 2006, Troje & Chang, 2013).
Ph.D. student in Psychology. Co-supervised by Drs. Lola L. Cuddy and Nikolaus F. Troje. If a radio plays in the forest and no one is around to hear, is it still music? I am interested in how our minds enable us to perceive music. How can you tell that the music in the background are […]
What causes the facing-the-viewer bias? How do we construct a coherent interpretation of the world when incoming data are often incomplete, noisy, and ambiguous? What guiding principles are used by our visual system in order to create such a reliable ‘reality’? These questions, and more, have guided recent research at the BioMotion Lab. In our […]
Derive your own attributes! This demo allows you to derive your own axis in motion space. You will be prompted to input whatever attribute you are interested in.
We are equipped with a Qualisys Motion Capture System consisting of an array of 21 CCD high speed cameras. The system is capable of tracking an array of small, reflective markers attached to the body of humans in real time. It is set up in a 90 m2 room providing enough space for complex human motions […]
The newest addition to our equipment is the Christie Holostation. This system is composed of a treadmill, projection displays and screens. It is capable of perspective head tracking and interactive tool integration.
We are equipped with several Occulus Rift and HTC VIVE headsets.