The BioMotionLab at York University is searching for a full–time software developer to support research and development in the area of virtual reality, 3D computer animation, and new media. The ideal candidate would have a background in computer science or related discipline and experience with 3D computer graphics and animation, as well as with computer vision. Experience in multiplayer game development and iOS development would be a plus. Tools currently used in our lab include:
- Game development and virtual reality: Unity/C#
- iOS development incl. ARkit, Core ML/Vision
- Libraries: openGL, openCV, openXR, SciPy, SciKit-Learn, PyTorch, TensorFlow
Duties will include developing, refining, and packaging software tools for the lab to use for various projects that involve mixed reality, telecommunication, motion tracking, virtual characters and self–avatars and many others.
Please include a cover letter, resume, and the names of at least 2 work-related references with your application. Only those selected for an interview will be contacted. Priority consideration is given to Canadian Citizens and permanent residents in Canada. We are committed to Employment Equity and encourage applications from all qualified candidates.
The BioMotionLab at York University is searching for a postdoctoral researcher to oversee a project that combines basic research with applied science to achieve a better understanding of the limits of current video conferencing systems and to develop methods and technology to overcome them. Tasks involve:
- Design, execution, evaluation, and publishing of experimental work on people perception and interpersonal communication, both face to face, via conventional telecommunication systems, and in various forms of virtual reality.
- Assistance in the supervision of graduate students and their research projects.
Required skills include:
- Experimental design, data analysis, basic programming skills, excellent writing skills, strong background in vision science, experience with virtual reality hardware and software development, incl. ample experience with Unity.
Please contact us by sending us a cover letter, CV, and names of two academic references.
3D Graphics Designer
The BioMotionLab is looking to hire a part-time Computer Graphics Artist to help improve the visual appeal of new tools, experiments, and applications, including graphical user interfaces and 3D content developed in our lab. We need a person with strong artistic skills, but also a solid technical understanding of 3D computer graphics and computer animation. Experience with content generation with tools such as Blender, Maya, 3DMax, SketchUp, etc. is required. Experience with Unity/C# would be an asset.
Duties will include generating high quality 3D models as needed, and assisting in user interface design and creation. Created assets will be used in a variety of applications including mixed reality (AR, VR), and screen-based media including telecommunication, and character/avatar creation.
This is position is part-time and will be contracted on an hourly basis as needed.
The BioMotionLab is looking for skilled graduate students both on the MSc and PhD level who are interested and motivated to work in applied vision science. While our basis is in the Department of Biology, we are also affiliated with graduate programs in the Department of Psychology and in the Electrical Engineering and Computer Science at York University. Information about these programs can be found here:
The ideal graduate student in our lab requires strong background in one of these areas but should feel comfortable, at least to some degree, in the others, too. Knowledge and experience in vision and visual behaviour, computer vision, computer graphics, and computer animation, and solid coding experience are desirable.
We encourage you to make contact even before you formally apply to one of our graduate programs. Start expressing your interest by sending us your CV and transcripts.
Please send applications and information inquiries to Niko Troje ([email protected]).