bmlSUP: The BioMotion Lab SMPL Unity Player Realistic virtual characters are important for many applications. The SMPL body model is based on 3D body scans and uses bodyshape and pose-dependent blendshapes to achieve realistic human animations. Recently, a large database of SMPL animations called AMASS has been released. Here, we present a tool that allows these animations to be […]
Posted 25 Feb 2021 Graduate Students The BioMotionLab is looking for skilled graduate students both on the MSc and PhD level who are interested and motivated to work in applied vision science. While our basis is in the Department of Biology, we are also affiliated with graduate programs in the Department of Psychology and in […]
Posted 25 Feb 2021 3D Computer Graphics Designer The BioMotionLab is looking to hire a part-time Computer Graphics Artist to help improve the visual appeal of new tools, experiments, and applications developed in our lab and to create new graphical user interfaces and 3D content. We need a person with strong artistic skills, but also […]
Posted 25 Feb 2021 Postdoctoral Fellow The BioMotionLab at York University is searching for a postdoctoral researcher to oversee a project that combines basic research with applied science to achieve a better understanding of the limits of current video conferencing systems and to develop methods and technology to overcome them. Tasks involve: Design, execution, evaluation, […]
Posted 25 Feb 2021 Software Developer The BioMotionLab at York University is searching for a full-time software developer to support research and development in the area of virtual reality, 3D computer animation, and new media. The ideal candidate would have a background in computer science or related discipline and experience with 3D computer graphics and […]
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Ph.D. student in Psychology (2013-2017) The study of sensory integration has never been more important given the nascence of the consumer VR industry. In my work I try to find out how we process multisensory information, with a view to exploiting this knowledge so that we can inform future developments in technology. Currently I am
In this experiment, you’ll be shown point-light animations of humans doing various actions. Your job will be to guess whether they are male or female.
Gravity links spatial and temporal aspects of the behaviour of objects in our visual environment. Gravity also imposes constraints on moving animals. Our visual system employs knowledge about these constraints in order to detect, perceive and adequately interpret biological motion. Psychophysical experiments show how this is achieved. Size and speed demo This demo simulates an […]
Derive your own attributes! This demo allows you to derive your own axis in motion space. You will be prompted to input whatever attribute you are interested in. This demo is based on a flash plugin and since December 2020, it is no longer supported by most browsers. In order to view this demo, […]
The BiomotionLab is now part of an International Graduate School which involves 12 Canadian researchers, 12 German researchers, and – most importantly – doctoral students from all contributing laboratories. Researchers and students in Canada come from York, Western, and Queen’s. The two German universities involved are the Justus-Liebig University in Giessen, and the Philipps University […]
It is VSS time again! This year I came here with two graduate students and two posters. Seamas Weech and Sophie Kenny both present studies relating to some recent discussions of the “facing-the-viewer bias” that we observe in biological motion perception: Even though standard point-light displays and related depictions of the human body in action […]
If someone would present you with the display of a person stepping backwards on a treadmill and you were asked “Which way is the person going“ you might ask for more specific instructions: “The person is facing in one direction, she is moving as if walking into the other direction, but overall she remains stationary. […]